#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;

out vec2 TexCoords;
out vec2 Pos2D;
void main()
{
    TexCoords=aTexCoords;
    Pos2D=aPos;
    gl_Position =  vec4(aPos.x,aPos.y,0, 1.0);
}
